Jeff
Hughart
Jeff
was born in the agricultural town of Oxnard, California in 1956.
His creative beginnings were a product of his parents, Richard
and Lucille. Both came from creative backgrounds; Richard was
an art student in the early 1950s, while Lucilles
family consisted of many a musician. From these genes spawned
a creative nerve in Jeff that got him to begin drawing at an early
age. And although he lost interest in drawing around the time
he entered high school, once he entered college he began taking
photography classes. After receiving a degree in Communications
from Humboldt State, he moved back to southern California and
taught himself to play the bass guitar so he could join his friends
in one of their punk bands. He went on to play in the infamous
punk band, The Rotters, for 15 years. Other creative endeavors
include publishing two fanzines, one, 60 Miles North, from 1983-85
and the other, Half-Truth Magazine, from 1990-97.
Although
Jeff went through many drawing pads as a kid and would peruse
any how-to drawing books his dad would buy him, his only formal
training was either in his photo classes or a couple of art courses
he took while in college. Basically, once he finished those classes
he quickly lost interest with the idea of drawing or painting.
He was more interested in film and photography. He went on to
work as a professional photographer and continues to shoot fine
art photos when he feels the inspiration. It is only of late that
he has been bitten by the drawing/painting bug, first
with charcoals, then pastels and more recently with acrylics.
Jeff has no formal training in painting, but instead finds various
influences such as Max Beckmann, Joe Coleman, Lucien Freud, Jean
Dubuffet, Wolf Kahn, Gary Panter, Henry Darger, Basquait, Richard
Diebenkorn, Munch, Van Gogh, Picasso, etc. for inspiration while
at the same time he seeks to create his own style of expression.
Like his photos, with his drawings and paintings his goal is basic.
He wants to please himself with the final outcome, but he would
also like to evoke some sort of feeling from the viewer, either
good or bad.
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